All posts in “Blog”
Whether you are a veteran GameDev or a new one, your rig has a lot to do with what you create. After all, your rig is the medium where things are taking shape from imagination. Now PC building advice seem to grow on trees these days with every gamer/hardware seller/resident geek/Youtubers calling themselves rig experts. To confuse you more, we have all these products being shoved up on our faces every waking moment we can get online. Now I don’t hate all of that. It’s just too much to ask for, when looking for the right stuff when everyone is busy linking you with their affiliate link to Amazon or Best Buy. Continue Reading
Hello, there this is a Guide of some sort for creating a game ready asset for an space adventure game. So lets get started. I am assuming you already have experience in using Mudbox a little bit. This is not a beginner guide.
First of all we create the base Mesh of our rock for Sculpting. This just needs the basic shape of the rock which would later be sculpted in Mudbox.
Modelled and Textured inside Maya. Used Marmoset Toolbag for the preview.
From Concept to 3D (Machinarium Josef)
As much as I didn’t focus on the local market, it ended up in DailyStar.
Just some Isometric Cinema 4D practicing. The room should reflect that of a minimalist computer security enthusiast. Get a better look at : http://gearspec.deviantart.com/art/Minimal-Developer-661154935
So I have been practicing C4D for a while now and decided to do some isometric stuff. Since I got hooked on it from my last game. Environment Design for my second game, may be an alternate story to Half Life. Scene represents a Refueling Depot for the Protagonist. The Dune Buggy from Half Life with just the chassis is found by the protagonist and slowly modified in to a hotRod.