All posts in “Blog”

Making a Game Development Rig

Whether you are a veteran GameDev or a new one, your rig has a lot to do with what you create. After all, your rig is the medium where things are taking shape from imagination. Now PC building advice seem to grow on trees these days with every gamer/hardware seller/resident geek/Youtubers calling themselves rig experts. To confuse you more, we have all these products being shoved up on our faces every waking moment we can get online. Now I don’t hate all of that. It’s just too much to ask for, when looking for the right stuff when everyone is busy linking you with their affiliate link to Amazon or Best Buy. Continue Reading

Gardening; lemongrass, chilli and pothos.

Decided to put some plants next to my work desk.

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Deadspace Style Container (free FBX)

Download Container FBX file : hd test2 (no texture)

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Half Life Resistance Beanie 3D

Half Life Resistance Beanie by gearspec on Sketchfab

For Development Process click More

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Thermos 3D (Game Asset)

Thermos Flask (Wornout) by gearspec on Sketchfab

Credit goes to Mike Hermes for making the tutorial : https://www.youtube.com/watch?v=V-2Kaz9EAGg

Abandoned Space Pod on Fluedic Space (Step by Step Process)(Mudbox)(Substance Painter)(3D Coat)

Hello, there this is a Guide of some sort for creating a game ready asset for an space adventure game. So lets get started. I am assuming you already have experience in using Mudbox a little bit. This is not a beginner guide.
First of all we create the base Mesh of our rock for Sculpting. This just needs the basic shape of the rock which would later be sculpted in Mudbox.

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Tin and Wood(HL2 Style)(Game Ready)(free FBX Download)

Modelled and Textured inside Maya. Used Marmoset Toolbag for the preview.

Download From : https://drive.google.com/file/d/1ZOhZlD9Ex4oR75PUDm3OTpKtQUY6Lfna/view?usp=sharing Continue Reading

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From Concept to 3D (Machinarium Josef)

When to go full-frame and when not to (under a budget)

In this article  we engage in an age old discussion “to full-frame or not to full-frame”. We find cheap ways to go full-frame and discuss more stuff.

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Try Hard Parking on DailyStar

As much as I didn’t focus on the local market, it ended up in DailyStar.
http://epaper.thedailystar.net/index.php?opt=view&page=23&date=2017-08-21

The Big List of Game Development Tutorials

This year I set out to create one of the biggest undertaking I have ever taken to list some significant amount of Game Development related YouTube tutorials by Engine, Genre, focus on Expertise, that has helped me out. I hope this helps others out as well.

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The Flood, Pixel, Indie, Survival [Dev Log]

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Isometric Minimalist Hacker Room in C4D

Just some Isometric Cinema 4D practicing. The room should reflect that of a minimalist computer security enthusiast. Get a better look at : http://gearspec.deviantart.com/art/Minimal-Developer-661154935

Isometric Half Life Garage Scene C4D

So I have been practicing C4D for a while now and decided to do some isometric stuff. Since I got hooked on it from my last game. Environment Design for my second game, may be an alternate story to Half Life. Scene represents a Refueling Depot for the Protagonist. The Dune Buggy from Half Life with just the chassis is found by the protagonist and slowly modified in to a hotRod.

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Offroad Scientist PC . Play the Demo. Offroad,Guns & Tech (tribute to Screamer4x4 from 2001)

This is a little tech demo I made to check out Unity. Check it out on GameJolt : http://gamejolt.com/games/offroad-scientist/168174

V3.2

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