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Hello, there this is a Guide of some sort for creating a game ready asset for an space adventure game. So lets get started. I am assuming you already have experience in using Mudbox a little bit. This is not a beginner guide.
First of all we create the base Mesh of our rock for Sculpting. This just needs the basic shape of the rock which would later be sculpted in Mudbox.
Modelled and Textured inside Maya. Used Marmoset Toolbag for the preview.
From Concept to 3D (Machinarium Josef)
As much as I didn’t focus on the local market, it ended up in DailyStar.
Just some Isometric Cinema 4D practicing. The room should reflect that of a minimalist computer security enthusiast. Get a better look at : http://gearspec.deviantart.com/art/Minimal-Developer-661154935
So I have been practicing C4D for a while now and decided to do some isometric stuff. Since I got hooked on it from my last game. Environment Design for my second game, may be an alternate story to Half Life. Scene represents a Refueling Depot for the Protagonist. The Dune Buggy from Half Life with just the chassis is found by the protagonist and slowly modified in to a hotRod.
This is a little tech demo I made to check out Unity. Check it out on GameJolt : http://gamejolt.com/games/offroad-scientist/168174
So I thought of practicing some gamedev skills by making a map for CS:GO.
Map Created by : Gearspecs (http://www.LibreGarage.com)
Download from : http://steamcommunity.com/sharedfiles/filedetails/?id=948727101
or Game Banana : http://gamebanana.com/maps/195806
Official Discussion forum : https://www.facebook.com/groups/csgobd